Very interesting shoulder setup by David Palley.
Still need some skinning work but it’s great to understand how joints can be used to drive/simulate muscle reaction.

This little script creates a Maya’s Muscle Surface Attach as close as possible to a given locator.
First it creates the Surface Attach node and links it to the geometry. Then, through the Closest Point On Mesh node, it finds the respective Face and then two opposing Edges of that face to info for the Surface Attach. On the last step it goes through UV iterations of the Surface Attach node and finds which of the four corners of that face is closest to the given locator.
Did a little setup that limits the lower eyelid geo height based on the upper eyelid position, great for avoiding those nasty eyelash crashes. Rig is AZRI, from Game Anim
Demo reel containing my latest work up until August 2019.
If you need a password send me a message and I will gladly provide it!
chelloiaco@gmail.com
Polish stage of my final project for the Animation Mentor’s Cartoony Animation workshop.
Shot progression of my final project for the Animation Mentor’s Cartoony Animation workshop.
Polish pass of my Animation Mentor Cartoony shot.
Some of the Animation Master Studies I did for my Animation Cartoony Masterclass


