
As a Rigger / Character TD, I create and maintain rigs for characters, creatures, vehicles and props, in addition to helping develop tools and scripts that enhance the rigging pipeline. With an experience of multiple years in rigging, I have worked on various feature films and series, for companies like Cinesite and Sony Pictures Imageworks.
I am passionate about both the artistic and technical aspects of animation, enjoy problem-solving and finding creative solutions. I hold a Bachelor’s in Graphic Design, a diploma in 3D Animation & Visual Effects from Vancouver Film School, and a certificate in Computer Science from Harvard’s edX program, where I gained insights into machine learning and computer programming. Proficient in Python and Mel, comfortable with C++ and the Maya API, I am always eager to acquire new skills and explore emerging technologies. I strive to create memorable and expressive characters, while continually expanding my technical knowledge.