This little script creates a Maya’s Muscle Surface Attach as close as possible to a given locator.
First it creates the Surface Attach node and links it to the geometry. Then, through the Closest Point On Mesh node, it finds the respective Face and then two opposing Edges of that face to info for the Surface Attach. On the last step it goes through UV iterations of the Surface Attach node and finds which of the four corners of that face is closest to the given locator.
Month: February 2020
Rig functionality: Eyelid limiter
Did a little setup that limits the lower eyelid geo height based on the upper eyelid position, great for avoiding those nasty eyelash crashes. Rig is AZRI, from Game Anim